By Sinead Carew
NEW YORK (Reuters) - When Martin Cooper invented the cell phone 35 years ago, he envisioned a world with people so wedded to wireless connections that they would walk around with devices embedded in their bodies.
But while phones have come a long way since the former Motorola researcher made the first-ever wireless call from a busy New York street corner in April 1973, Cooper says the industry has fallen short of his expectations.
"Our dream was that someday nobody would talk on a wired telephone. Everybody would talk on a wireless phone," the 79-year-old electronic engineer told Reuters.
Cooper said he was so enthused after his first mobile call that he liked to joke that phone numbers would become so important that "when you were born you would get a phone number and if you didn't answer it you would die."
"The idea is that the phone number becomes part of you," said Cooper, who is also waiting for the day when he merely thinks about calling a particular person and the phone will automatically dial the number.
While the popularity of mobile phones has skyrocketed, with more than 3 billion people owning cell phones now compared with only 300,000 in 1984, Cooper said in telephone interviews from California and New York that he sees much more room for wireless in industries ranging from health care to power.
"Thirty-five years later we've finally got the idea that people want to be free to communicate while they're moving around but unfortunately we've just barely mastered that for voice," he said.
SCIENCE FICTION?
In about 15 to 20 years, he expects people to have embedded wireless devices in their bodies to help diagnose and cure illness. "Just think of what a world it would be if we could measure the characteristics of your body when you get sick and transmit those directly to a doctor or a computer," he said. "You could get diagnosed and cured instantly and wirelessly."
Embedded wireless devices could also help solve the problem of phone power consumption, which has come a long way in the last three decades but is still a cause of frustration as increasingly complex devices require more energy.
"Here you've got this wonderful power supply called the human body that's generating energy all the time," he said. "Wouldn't it be wonderful to have these devices built into you and powered by your body?"
Now chief executive of ArrayComm, a wireless software firm he started in 1992, Cooper concedes that there are obstacles in the way of his vision for wireless to be embedded in humans.
"It's not really the technology, it's the people. People are really conservative," said Cooper.
But if the idea of humans using their bodies to charge their phones sounds like the stuff of science fiction, Cooper points out that many people were similarly amazed at the sight of him talking on a wireless device at the corner of 56th Street and Lexington Avenue on April 3, 1973.
He recalls that prototype device, which took three months to build, weighed almost 2 pounds (0.91 kilograms) and had a battery life of a mere 20 minutes.
The first call he made was to taunt his counterpart at Bell Labs, then owned by a predecessor to AT&T Inc (T.N:
While AT&T had built the first car phone in the 1940s, it took
the company until 1978 to build a commercial cellular network. And
another five years ensued before the first cell phone, nicknamed "the
brick," was sold by Motorola.
Cooper acknowledges that cell phone calls are much more reliable nowadays as technology and network coverage improved. But he urged the U.S. wireless industry, which meets on April 1 in Las Vegas for an annual convention, to simplify phones now so complex that user manuals are heavier than the devices.
Today's cell phones already have everything from music and cameras to e-mail and Web surfing, though these features need to be much easier to use, he said.
"The right way to do it would be to have a camera with two buttons, one to take the picture, the other to transmit it wirelessly to wherever you want it to go," he said.
As for Motorola, his employer for 29 years, Cooper said he was "heartbroken" at the news on Wednesday it would break up.
To regain its falling market share, Cooper said, Motorola needs to be willing to make bold moves -- like when it put all its engineering resources into building the first cell phone.
"It was a really risky thing to do," said Cooper. "People thought I was crazy thinking about a phone you can just put in your pocket."
Our future world 2006-2016
Body Fat Measurer
It's all part of the "Intelligence Toilet" package -- stand at the
sink, grab two knobs, and a tiny electric charge travels through your
hands to get an instant reading of your body fat. At your feet an
electronic scale is part of the floor so you can weigh yourself while
washing your hands.
'Alauno' Toilet
Matsushita Electric Works
Price: $2,300-$3,400
Afraid
of waking the entire family with your nocturnal trips to the toilet?
Two new features of the Alauno can help. Light-emitting diodes (LEDs)
placed strategically at the foot of the toilet and inside the bowl make
this unit easy to find in the dark. And the flush is a mere 55
decibels, which is equivalent to the white noise in a library.
Shower Toilet
INAX
Price: $1,100
Inax,
Japan's second-largest toilet maker, released this mass-market
robo-toilet in May. It features a bidet and a washer-dryer for your
backside. And there's no need to raise and lower the seat. Sensors
detect when you're near and open the lid for you. After you leave, it
shuts the lid and flushes automatically.
'Beauty' Toilet
Matsushita Electric Industrial
Price: $1,150
Ready,
aim, fire. Matsushita Electric Industrial had the cleaning staff in
mind when it came up with its "etiquette point" lamp. The dot of light
acts as a guide for men who can't always find their mark. Hit the
bull's-eye inside the bowl and you minimize splash-back, making cleanup
a cinch.








The Energy Centre
Presents
Futures Innovation Invention High Technology and
Natures Designs
Biomimcry
Biomimicry
is the title of an inspiring book by science writer Janine Benyus, and the seed of
the Biomimcry Guild, which
is further developing the tools and cataloging the evolving body of practice.
I've long maintained that Earth's living systems have nearly four billion
years' experience in developing efficient, adaptive, resilient, sustainable
systems. Why reinvent the wheel, I wonder, when the R & D has already been
done?
As I wrote in a 1997 review,
Biomimicry explores the quietly gathering trend toward what Benyus calls
"doing it nature's way," -- using nature as model, or inspiration,
for design to solve human problems; as measure of what works, what's
appropriate, and what lasts; and as mentor, focusing us on what we can learn
from nature, rather than extract from it. Biomimicry, Benyus suggests,
"has the potential to change the way we grow food, make materials, harness
energy, heal ourselves, store information, and conduct business."
Benyus spoke recently at NASA's Ames Research Center, presented a breathtaking
array of biomimcked products from businesses and universities around the world:
Adhesives inspired by geckos toes, self-cleaning paint by lotus leaves,
super-efficient propellers and impellers inspired by
The idea's not new -- humans have been learning from nature for just about
forever -- but the systematization may be., taking the form of both the book
itself, and the pilot Biomimicry
Guild Database. Our friends at World Changing described it as a
"'growing, open source, peer reviewed' resource that would link biomimicry
concepts to known problems . . . along with ready information on who in the
public or private sectors is already working on a product or application. It
would be a clearinghouse for new scientific discoveries, available for multiple
industries to use, promoting more biomimetic successes by making research
easily available across disciplines."
How can you apply this approach in your business? Read the book, use the
database, open your mind and eyes to the wonders of nature… and take the time
to look deeply and patiently at the design inspiration that's all around you.
Virtual Keyboard learn more at http://imtranslator.net/keyboard
|
Overview Virtual Keyboard Features
Underwater flight becomes a reality for the first
time Imagine, if you will...traveling
back in time to the year 1903. Orville Wright has invited you to be the
co-pilot on one of the world's very first airplane flights. If your response
to Orville would have been a roaring "let's go!", this adventure is
for you. Be among the first in the world to
experience a totally new dimension of flight…underwater. Hundreds have
traveled to space. Few have experienced the incredible thrill of a Deep
Flight Adventure. . The Deep Flight Aviator is a new class of
hydrobatic submersible craft, built to fully explore underwater flight. Think
of conventional submersibles as slow, bulky, stiff underwater balloons, and
the Deep Flight Aviator as a lightweight, high-powered, composite airframe
with wings, thruster and flight controls. It is similar in configuration to
the USAF A10 and is piloted by two crew members. The Deep Flight Aviator
looks like an airplane and flies like an airplane and is fully hydromantic. (Click here for Comparison Chart of the Deep
Flight Aviator vs. conventional submersibles.) The man behind the Deep Flight Aviator is Graham Hawkes,
the inventor of a significant percent of all manned underwater vehicles ever
built for research or industrial use. "The Aviator is unlike anything in
existence, and the underwater experience is unparalleled. In conventional
subs, you perch on a seat; in the Aviator, you strap tightly into the same
five-point harness restraints used by Indy car racers. Moreover, you will see
more! Even the best of today's submersibles are equivalent to scouting the
jungle for tigers with a marching band," says Hawkes. "Traditional
submersibles are noisy and lit up like Christmas trees. Any organism that can
flee does."
The deep ocean is a truly alien world. It
has the infinite vastness of outer space, but unlike space, it is heavily
populated with alien creatures, geologic features, and ancient shipwrecks
awaiting discovery. There is little we can say to prepare you for the
mind-altering experience of a Deep Flight Adventure. |
Invisible
Digital Pen
4. Amazing Vanishing
Ink Pens
This is a
state-of-the-art fine point pen that contains ink which will disappear without
a trace after 72 hours (depending on surface).
Now you see it, now
you don’t. This timesaving pen lets you draw wherever you would normally draw
pencil lines. Then, simply expose the page to natural light until the ink has
vanished.
Your sensitive files
can be marked today and you can rest assured your notes will be gone in a
couple of days. This amazing pen may also be used to mark clothing without
staining (pretest small area of fabric before using).
The
image cannot be retrieved with UV or any other light. For
those occasions when you want to say something - temporarily - this
is the pen to have. (Not to be used for check writing or any legal
documents.)
Also your erasing
days are over! No more tracing your templates and mats in pencil then
erasing the lines. Our Vanishing Ink Pen is photoing safe,
non-toxic and works on most colors of paper. It's the perfect tracing
tool for all your paper craft projects.
How does Vanishing ink work?
Disappearing Ink
has long been a favorite toy of practical jokers...but how does it work? Much
like invisible ink, it operates on the principle of acid/base chemistry. The
reason the "ink" is blue to start with is because a particular
molecule in the solution, thymophthalein, is blue in solutions that are
basic.
That same molecule
is colorless under neutral conditions. When disappearing ink is
sprayed on your clothes, part of the solution evaporates (the part is normally
an alcohol of some sort - in our case it is ethanol), and instead of being
basic the result is a neutral residue (left-over solid). With the
evaporation, the thymophthalein is no longer experiencing basic conditions
so it changes colors and "disappears." Order yours today!
Wearable Screen Computer
over one eye
A
virtual retinal display (VRD) is a head-mounted display system that projects an
image directly onto the human retina with low-energy lasers or LCDs. VRDs can
give the user the illusion of viewing a typical screen-sized display hovering
in the air several feet away. In principle the technology can provide
full-color, high-resolution dynamic displays, but in practice the components
necessary to achieve the full potential of the technology are either highly
expensive or simply not built yet. Although the technology was invented by the
A VRD
unit consists of 4 modules; drive electronics to break down an incoming source
image into an information stream, a light source made up of laser(s) or LED(s),
a scanner bank made up of horizontal and vertical scanners, and a lens to
expand the image that projects through the scanners. As in a television, the
scanners rapidly oscillate left-to-right or down-to-up, selectively permitting
colors through in precise configurations that produce a high-resolution 2mm x
2mm field of pixels. Then a lens acting as an expander boosts the size of the
image to something like 18mm x 18mm, allowing for a larger and more natural image.
The pixel field is then projected onto the eye, where the eye's lens focuses
the image onto the retina. Aside from tapping into the optic nerve itself,
there may be no more effective way to display an image.
The
virtual retinal display is highly efficient with respect to power consumption,
requiring far less power than the postage-stamp LCD screens used commonly in
today's mobile devices. A VRD display uses about a microwatt of power. Since
VRD displays project images directly onto the retina, they provide a sharp,
clear image regardless of external lighting conditions. VRD displays require a fraction of the hardware of conventional display
devices, allowing for lighter and more elegant mobile devices, in high demand
for today's electronics market. VRD shows strong potential to replace LCD
screens in cell phones, handheld computers, handheld gaming systems, and
eventually even larger computers such as laptops.
VRD technology is being exclusively commercialized by the Seattle-based tech company MicroVision, Inc. Two products available so far include Nomad(tm), a head-mounted VRD system that displays a monochromatic overlay of relevant information to a task at hand, and Flic(tm), a laser bar code scanner. Nomad uses Windows CE and the 802.11b wireless protocol. As the components of VRD displays decrease in cost and the manufacturing processes used to create them improve, distribution of the product will surely expand to a very large market.
Flash Stick Victorinox
Swiss Memory Knife
It was
bound to happen. Given that you can buy a Victorinox Swiss Army Knives with
just about every gadget known to man, from horse-hoof awl to Hubble Space
Telescope lens polisher, it's no real surprise that the company - in
association with flash memory outfit Swissbit
- is now offering cutting tools plus USB flash memory stick. The gadget will be
unleashed on an incredulous world at CeBIT next week.
The USB Swiss Army Knife is available with 64 or 128MB
memory, plus all the usual extras - knife, corkscrew and tin-opener. The 64MB
version will cost €55; the price of the 128MB version is tba.
Swissbit
is not just any old company trying to make a buck from ingenious vehicles for
memory. It grew out of Siemens and has been producing DRAM and flash memory
modules - including Compact Flash and the 1 gigabyte SwissBitKey USB Memory key
- for over ten years.
USB
flash memory pops up everywhere these days. Indeed, our own Cash'n'Carrion
already sells a popular 256MB
USB Memory Watch. Whether or not the USB Swiss Army Knife proves as
successful remains to be seen.
GENE GENIES.
That's a prerequisite for a future in which doctors will rely more heavily on
computer-based clinical-support systems to diagnose illnesses and prescribe
treatments. According to Stanford's Lowe, nearly 40% of the nation's hospitals
have either installed such systems or plan to in the near future.
Of course, such advances will only be as useful as the basic medical knowledge
behind them. And that will depend a lot on how successfully drug makers exploit
the recently completed mapping of the human genome, the 30,000 to 60,000 genes
that make up the human body. No company has been able to win U.S. Food &
Drug Administration approval for a gene-based drug, yet scientists continue to
build the foundations for such breakthroughs.
Consider: On Oct. 10, researchers from the
BETTER TARGETS. Genetic research is painstaking and technologically
intense. "We take [gene] samples from sick people, look at which [genes]
are active, then compare the diseased [individual's genes] to a normal person's,"
says Jeffery Cossman, medical director of GeneLogic (GLGC ), a Gaithersburg (Md.)
company that compiles genetic databases and sells them to drug companies.
"We generally find relatively few differences -- 500 to 1,000 genes --
between diseased patients and normal people."
Cossman says statistical analysis further winnows the field until scientists
can possibly pinpoint the specific gene interactions that cause a condition --
methodology that has become possible only within the last few years, as
scientists have fine-tuned the necessary computer tools.
GeneLogic's aim is to simply provide better targets for drug companies. But
ultimately, such research could yield a detailed roadmap for personalized
health care that includes everything from gene-specific medications to
lifestyle recommendations and an opportunity to learn from unprecedented
observation of the body in action. Explains Cossman: "During disease and
cure, we can profile the steps cells took and determine how they regenerate and
repair themselves."
Invention
Convention
In one
vision of the future, the world will have flying cars, coats that make people
"transparent,'' digital cameras that translate foreign signs and robots
that can attend classes for sick children.
Of
course, it remains to be seen whether this vision of the future remains a
science fiction dream. For now, the prototypes for these and about a hundred
other inventions will be on display this weekend at the first-ever NextFest, a
high-tech exposition at
Organized
by the San Francisco technology publication Wired magazine, the three-day
NextFest is designed to give the general public a close-up, hands-on view of
innovations that may someday become as commonplace as cell phones and the Web
are today.
The
exhibition spotlights the future of seven main categories -- entertainment,
communications, transportation, space and oceanographic exploration, health,
design and security. Wired Publisher Drew Schutte said the magazine's research
staff waded through about 2,500 research and development projects being done by
universities and corporations worldwide to cull the 110 exhibits that will be
on display.
"We
went to our researchers and said, 'Find stuff that amazes you, find stuff that
surprises you,' '' said Schutte. "None of this stuff is commercially
available yet.''
NextFest
opens its doors today for about 4,000 Bay Area students who have pre-registered
for Education Day. The expo, held in the
The
event, expected to draw between 10,000 and 20,000 people, is also sponsored by
General Electric, General Motors, Hewlett-Packard Co., Motorola, T-Mobile, the
Science Channel, Yahoo and The Chronicle.
The
exhibits include the two-passenger Moller Skycar from Moller International of
Davis. The Jetsons-style craft on display is not operational, but a working
prototype can take off vertically and fly as fast as 380 mph.
Then
there's a "transparent cloak,'' technology from the Tachi Lab at the
University of Tokyo that seems straight out of a Harry Potter book. The
raincoat-like cloak is made out of "retro-reflective'' material covered
with tiny beads that reflect light back in the same direction it came.
The
cloak is designed to make whatever it is covering, a body or object, appear
transparent by projecting video shot with a camera from behind the cloak onto
the front of the cloak.
Naoki Kawakami,
an assistant professor in the university's department of information physics
and computing, said the cloak could be useful in helping pilots see through the
floor of a plane's cockpit at a runway below or for drivers trying to see
through a fender to park a car.
HP
Labs will demonstrate a "translating camera'' under development that could
help travelers trying to read street signs and directions in a foreign
language. The prototype uses a digital camera, an HP iPaq handheld computer and
special optical character recognition software to translate the signs through a
Web-based language site.
"We're
hoping to raise awareness of all the different uses of digital imaging''
besides snapping photographs, said Dan Tretter, a project manager with HP Labs'
imaging technology department.
GE
Medical Systems will demonstrate a prototype medical technology designed to
give surgeons access to patients' data while operating, without having to touch
a computer or other object that would require them to re- sterilize their
hands.
The
technology, being developed with Microsoft, uses simple hand gestures and voice
commands to allow a surgeon to select data displayed on a flat-panel monitor.
Other
health-related technology on display will include an antibacterial powder
developed at the
The
students attending today might enjoy "Pebbles,'' a device that combines
PC-based videoconferencing with simple robotics technology to allow an ill
child in the hospital to see, hear and interact with students and teachers in a
classroom miles away.
A
video monitor that can turn left and right transmits a live shot of the
student's face.
Telbotics
Inc. of
A
company called IRobot, best known for a robotic vacuum cleaner called the
Roomba, will demonstrate other robots being used by the military in
For
fun and games, there's Brainball, which is best described as an anti- game,
because the goal is to achieve nothing.
Developed
by
The
effect is the opposite of a player's reaction during a standard game, in which
thinking and stress are the norm, said Magnus Jonsson, an Interactive Institute
researcher.
Brainball
has been played by more than 300,000 people, including yoga gurus, the artist
and musician Brian Eno, children with attention-deficit disorders, and the king
and prime minister of
For
those seeking something more physical, there's a game that combines soccer,
tennis and the popular computer game Breakout, in which two players in
different locations face off using videoconferencing technology.
In
Breakout for Two, from the Irish company Media Lab Europe, players throw or
kick a ball against a wall. On each wall is a projection of the remote player,
enabling the participants to interact with each other through a life-size video
and audio connection.
To
score, a player has to strike a number of semi-transparent blocks on the
screen. These virtual blocks are connected over the network. If you hit a
block, it disappears. The player who hits the most blocks wins the game.
The
first hit produces a crack. When hit again, it cracks more. On the third hit,
the block breaks and disappears.
To
encourage intense physical activity, Media Lab Europe added an impact-
intensity measurement. So if a player hits a block really hard, it could break
and disappear on the first strike.
Schutte
said this is the first time the magazine has tried to sponsor such an event,
which it hopes will reach an audience far wider than its largely male, mainly
tech-oriented readership. It plans to sponsor another NextFest in
"What
we've created is a mini world's fair,'' Schutte said.